Baerett Stone
Gameplay Programmer · Generalist
St. Andrews, Scotland

Ever since I can remember, I've wanted to make games. Whether it's making tools to maximize designer creativity, writing engines for specialized use, or programming games from the ground up, I'm passionate about every aspect of development. 

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Experience and education

MSc in Computer Games Technology

Abertay University Dundee

August 2025 - November 2026

Currently working toward my master's degree in Computer Games Technology, which has included high level math courses in linear algebra and calculus, as well as rigorous coursework using C++. My dissertation is over the topic of procedural content— primarily how players engage with and perceive its design, and how that can impact the way a player engages with the game as a whole.

Led a group of undergraduate students in a 14-week project wherein a short narrative experience called 11:55 was made with Unreal Engine 5 and C++. Took the role of programmer and producer to a team of two level designers, two narrative designers, one sound designer, two 3D artists, and one 2D/concept artist, working to mediate, manage, and keep cohesion between students who had not yet worked in a team before. 

Freelance Software Developer

StaffingOS

August 2023 - August 2025

Independently contracted as a full-stack developer for the StaffingOS HR software suite, primarily making quick bugfixes and improvements for clients on tight deadlines. Worked in an interdisciplinary context and moved between the client portal, recruiter console, and app whenever needed. Was frequently required to make quick decisions and learn on the job, as much of the development team worked in a separate time zone and could only respond to client issues and outages part of the day.

Was later promoted into a Senior role, and led efforts on an entirely new platform, which required managing deadlines for other contractors and employees, as well as myself. Made decisions regarding long-term development and viability of said platform, and took an active role in everything from front-end to deployment.

Gameplay Programmer

Paper Koi Studios

April 2022 - May 2024

Developed The Little Witch Shop from prototype to Steam release, designing and implementing key features such as base building, hunting, crafting, and inventory completely from the ground up using C# in the Unity engine. Worked through strict deadlines to deliver stable and tested features for playtests with an emphasis on delivering work that could easily be rebalanced and built upon.

Worked with designers and artists to develop in-engine designer-facing tools which helped speed up development and iteration by allowing team members to create new items and recipes without touching code. 

Co-Founder & Software Engineer

EyeGlass Developments

June 2020 - August 2022

Co-Founded EyeGlass Developments to release software solutions for staffing and human resources. Worked under a strict 3-week deadline to complete an MVP from scratch before successfully presenting to investors and earning startup capital, which we used to further develop our product.

Freelance Gameplay Programmer (Mobile)

Freelance

Fall/Winter 2018

Aided in redesigning existing mobile games in Unity and Unreal. Identified problem points and guided development through short deadlines spurred by a problematic initial launch.

Engaged with reviews on the iOS and Android app stores, locating problem areas in both design and implementation. Worked cohesively with multiple teams of different disciplines to bring a more complete final product to the mobile market which would please old and new fans alike.

Contact Info

Baerett Stone
baerettstone@gmail.com