Baerett Stone
Gameplay Programmer ยท Generalist
Columbus, Ohio
Ever since I can remember, I've wanted to make games. Nowadays I do, and they're here- just for you. Whether it's making tools to maximize designer creativity, writing engines for specialized use, or programming games from the ground up, I'm passionate about every aspect of development.
ContactWork Experience
Gameplay Programmer
Paper Koi Studios
Developed The Little Witch Shop from prototype to Steam release, designing and implementing key features such as base building, hunting, crafting, and inventory completely from the ground up. Worked through strict deadlines to deliver stable and tested features for playtests with an emphasis on delivering work that could easily be rebalanced and built upon.
Implemented in-engine designer-facing tools which helped speed up development and iteration by allowing team members to create new items and recipes without touching code.
Co-Founder & Software Engineer
EyeGlass Developments
Co-Founded EyeGlass Developments to release software solutions for staffing and human resources. Worked under a strict 3-week deadline to complete an MVP from scratch before successfully presenting to investors and earning startup capital, which we used to further develop our product.
Freelance Gameplay Programmer (Mobile)
Freelance
Aided in redesigning existing mobile games in Unity and Unreal. Identified problem points and guided development through short deadlines spurred by a problematic initial launch.
Engaged with reviews on the iOS and Android app stores, locating problem areas in both design and implementation. Worked cohesively with multiple teams of different disciplines to bring a more complete final product to the mobile market which would please old and new fans alike.